Avalanche has taken some of the best community hacks, polished them up a bit, and rolled them into the core game-and those features are still great. I think console players will be more bowled over by Just Cause 3’s changes-Multiple tethers! A wingsuit!-because to be honest, most of the tentpole features here were lifted straight from the Just Cause 2 modding community. And while nothing in Just Cause 3 is quite as clever as Saints Row, it’s a massive step up from the “ MY NAME IS BOLO SANTOSI” tedium of its predecessor.Īs far as the game itself, it feels pretty much like Just Cause 2. It’s the silly fourth-wall winking that Saints Row long ago mastered. Inane collectibles.Įven the main menu is a clue to the game’s new tone-Rico, sitting on a beach, looks at an explosion in the distance and then raises his glass in a toast. The massive (and mostly-empty) map, littered with icons. It occurs to me that Just Cause 3 commits many of the same sins I detest in other third-person, open-world action games. He rides into town on a plane/boat/tank/helicopter/fighter jet/parachute/wingsuit/sports car and leaves Medici in ruins behind him.
The rebels may be the “underdog” in this fight, but not Rico Rodriguez. And honestly, you’re more in danger of blowing yourself up than you are dying at the hands of Medici’s dumbest military. Bases don’t need to be taken out in one fell swoop-if you die, you respawn nearby without losing any progress. Your grappling hook can shoot up to six tethers, which attach an object to another object and then yank the two together with predictably destructive results. Weapons are plentiful, given how easy it is to airdrop in new tanks or rocket launchers or helicopters. There is no challenge to Just Cause 3, per se.